Focus

eGifter

Unifying arms to summon The Krakken

eGifter Platform Redesign

Overview

eGifter joined the digital gifting space with a focus on disruption. The eGifter founders observed that the industry seemed slow to adapt to mobile and social trends. To their surprise, they also saw an industry that seemed void of a nimble and creative company that also had a truly enterprise-grade offering. Coming from an enterprise Internet security and business continuity background, they seized the opportunity to disrupt the industry. Since inception, eGifter has been a trailblazer with a constant stream of innovation.

The company operates three primary lines of business: White Label Marketplaces, Digital Gifting Platforms, Rewards & Incentives Platforms and Services.

Each of their arms had various digital sub-products, some existing, others emergent. It was my hunt to design them all into an effective, singular UIUX Vision that would have mass appeal for eGifter's userbase and for their clients, ranging from regional businesses to Fortune 500 Companies like Target, Express, Macy's, Williams Sonoma, West Elm, Hotels.com, Darden, National Amusements, among many others.

Clean, efficient, expandable, re-usable, easy to use, and WCAG 2.0 Compliant (AA Rated), thus even the blind are able to use my designs with a screen reader akin to JAWS.

Roles

Senior UIUX Designer. Platform Designer. The Tip of The Spear. The Source of Truth.

UX Design, UI Design, User Research, Competitive Analysis, Iterative Prototyping, Lo and Hi Fidelity Prototypes, Visual Design, Cross Team Alignment, Client Requirement Assessment, Squad Leadership, Designer Delegation

  • Glancing Stats
  • Invision App, Photoshop, Illustrator, X-Mind, Slack, Sublime Text, Visual Studio Code
  • March 2016 to June 2019, 3 years and 4 months
  • Mission Accomplished. Further platform expansion put on hold.

White Label Platform Scope

Branded Marketplaces

Sell branded gift cards that accept credit card and crypto payments in B2B, B2C, and B2B2C

Crowdsource Funding

Create and manage campaigns to collect user contributions towards timed goals

Reward Systems

Purchase, gift, and redeem digital and physical gift cards using balances and reward points

Promotion Systems

Branded takeovers, loyalty point redemption, and sitewide sales

Digital Wallets

Track, manage, send, and accumulate stored value and redeemable points in one wallet

Client Solutions

Every platform feature would then be leveraged towards Corporate B2B use cases

Origin of a Monster

Before I arrived, the C-suite had either little or rough exposure to what UIUX Design was. At game start, they had good reason to think all designers were the same, emotionally pushing pixels around with neither cool-headed forethought nor technical (or psychological) insight. Thus, my exceptionally talented new squad operated fast and loose, usually at the The Final Countdown, magically putting together strikingly caffienated builds, then unleashing them into the wild. They worked, yet re-usability, documentation, and scalable efficiency were traded in for breakneck speeds. It was typical New York Tech Startup style, and it was awesome. However, it was evident that clarity, communication, and cohesion were needed, especially if we were to navigate our ship safely through the tsunami of high-profile clients coming in.

Evolving our process beyond the "Ready. Fire. Aim." method without losing forward momentum was one of our greatest challenges, and in so doing, it carved us out of marble. The collective brain power of my squad was fantastic, as was their dedication, and channeling this towards Our Singular Vision via my living designs as "The Source of Truth" would prove to be one of my most rewarding accomplishments. We grew to become a far more efficient beast, fluidly adapting to incoming requests with upgrades seamlessly, and found calm clarity with my UIUX Design at core of our visual communication.

Rather than Business or Marketing going straight to Development with ever-shifting, vague requirements, my C-suite would instead come to me to Design it all first. We'd gather all requirements, think it through as a unified team, design, feedback, iterate, test... and then build. Our code got cleaner, our method smoother, our morale higher, and our products better.

  • Implemented a design process as "The Source of Truth". This defined our sprints downstream with clear, vetted, and approved design definitions to build towards, improving efficiency and quality across the board.
  • Designed and defined a component system as LEGO blocks at the atomic level, scaling up. Using a mobile-first, user-centered approach at the micro level, each element, component, page, flow, system, and solution would inherit the benefits all the way up the platform scale.
  • Planted Design as The Pillar, both as foundation and bridge between Business, Marketing, Operations, Engineering and Development. Living design documentation and interactive prototypes gave us a shared vision, clear language, and focused targets, thus unifying everyone's buy-in for a holistically satisfying product set.
  • Revamped Client Demos. Rather than dedicating full development cycles involving our CTO, Lead Engineer, and two Front-End Developers to build a functional “live” demo for every client, I’d instead deliver an interactive protoype to the same effect. This freed up immense resources while increasing the volume of client pitches Marketing could perform by a factor of five, leading to massive opportunities and returns.
  • Iteratively test towards constant improvement. We'd continuously iterate upon our innovations at the interactive prototype stage, interview users and usage to measure A vs B results, watch the emergent winner, then evolve ever forward.
Adapting Methodology

Each solution within the company's software suite varied in timeline, ranging from relatively zero to blue ocean. Therefore, we primarily oscillated from Lean to Agile UIUX Design styles, reserving more traditional UIUX practices for the more epic journeys in the rare case we had the time.

Unifying The Cases

Every application's use cases, demographics, features, expectations, and requirements varied widely. Thus, they are treated as seperate projects that would assemble into one awesome Voltron.

Gift Card Experience

Send a card, any card, then watch magic happen

View Case
Atomic Design

Breaking interfaces down to LEGO to construct Leviathan

View Case
Marketplace

Proving why vanilla is the flavor that begets all others

View Case
Digital Wallet

Stash all your bags with free parking

View Case
Group Gifting

Crowdfund gifts for free and pass the buck to the other guy

View Case